Enemy aircraft have been detected.
Your bombers are ready to launch.
Fighters are returning low on fuel.
Damage-control crews are battling fires below deck.
You have minutes to decide.
TAKE COMMAND
CV Captain puts you in command of an aircraft carrier during the decisive battles of the Pacific War.
Every turn forces difficult decisions.
Launch your strike now, or recover returning aircraft?
Reinforce your combat air patrol, or prepare the next wave?
Fight raging fires below deck, or keep the flight deck operating at full speed?
Victory belongs to the commander who can balance offense, defense, and survival under relentless pressure.
Background
Inspired by the historic carrier battles of 1942, CV Captain is a two-player strategy game where every aircraft, every deck operation, and every decision matters. Search for the enemy fleet, coordinate strike missions, launch and recover aircraft, direct combat air patrols, repair battle damage, and outmaneuver your opponent in a tense contest of planning, timing, and command.
The Philosophy Behind CV Captain
CV Captain is designed around decisions rather than procedures. Instead of simulating every technical detail of carrier warfare, the game focuses on the difficult choices faced by real commanders. Every mechanic exists because it creates a meaningful decision—when to launch, when to recover aircraft, how to allocate limited resources, and how to respond to a rapidly changing battle. By focusing on command decisions rather than procedural detail, CV Captain delivers a historically grounded experience that remains engaging from the first turn to the last.
Why You’ll Love CV Captain
- Command the carrier—not just the aircraft.
- Every decision creates meaningful tradeoffs.
- Historically inspired by the great Pacific carrier battles of 1942.
- Card-based resolution creates uncertainty without dice.
- Designed for players who enjoy strategy, planning, and historical command decisions.
Every board, counter, and player aid has been designed to keep your attention on the difficult decisions faced by real carrier commanders.
Game Details
Players: 2-6
Players can play 1 of 6 possible commands
USA: USS Enterprise, USS Lexington, or a USA Island Land Base
JPN: Shokaku, Akagi, or a JPN Island Land Base
Players can choose any combination of these 6 boards.
Game Time: 2-4 Hours
Age: 14 +
Complexity: Medium – Heavy
Setting: Pacific Theater 1942
