FREE Topside Minis Rules Set
The Topside Minis rules set is an easy to learn and fun set of rules you can use with these naval units. The set includes the rules, measuring tools for movement, and firing and movement charts. They are free of charge and are sent to you via a download link in PDF format. To get your copy, click on the link below:Topside Minis Basic Rules 1.0
Additional 3rd Party Rule Sets
Below is a list of other Naval Miniature Rule Sets that can be used in conjunction with Topside Minis. Click on the images below to be forwarded to their respective websites.Click on Image For More Information | Other Naval Wargaming Rule Sets |
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Naval Thunder: Battleship Row is a board game that simulates naval warfare in the Pacific Theater during World War II. The game is designed for two players and is played on a board that represents the Pacific Ocean, with each player controlling a fleet of ships representing various ships of the United States and Japanese navies. Each turn, players can move their ships and attack the opposing player's ships. Ships have different characteristics, such as speed and firepower, and players must use strategy to outmaneuver and outgun their opponents. Players can also use special abilities, such as launching aircraft or submarines, to gain an advantage in battle. The game ends when one player's fleet is completely destroyed, or when a predetermined number of turns have passed. The goal of the game is to destroy the opponent's fleet or achieve other objectives like capturing certain island or destroy certain ships or bases, players will have to use their ships abilities, deck plans and historical accurate armament configuration in order to gain an advantage and achieve victory, depending on the chosen scenerio and victory conditions. Overall, Naval Thunder: Battleship Row is a game of strategy, tactics, and luck that allows players to experience the thrill of naval warfare in the Pacific Theater during World War II. |
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Victory at Sea is a naval warfare strategy game that simulates the naval battles of World War II. The game is designed for two players, with one player controlling the Axis powers (Germany and Japan) and the other player controlling the Allied powers (United States, Great Britain, and the Soviet Union). The game board is a map of the world that is divided into sea zones, with each sea zone representing a different area of the world. Players take turns moving their ships and engaging in battles with the opposing player's ships. Each ship has different characteristics, such as speed and firepower, and players must use strategy to outmaneuver and outgun their opponents. Players can also use special abilities, such as launching aircraft or submarines, to gain an advantage in battle. The game also includes a system for supply and convoys, which is a key element of the game, players must protect and escort their convoys to their destination in order to maintain their war effort. Victory is achieved by achieving certain objectives which can be determined by the players before the game starts, these objectives can range from sinking a certain number of the enemy ships, capturing a certain island or port or destroying certain objectives, the game can also be played as a campaign, where players will have to conquer different objectives in order to win. Overall, Victory at Sea is a game that requires players to use strategic thinking, tactical maneuvers and good use of historical information to achieve victory. |
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Seekrieg 5 is a naval warfare simulation game that covers naval warfare during World War II. The game is designed to be played by one or more players, with each player controlling a fleet of ships representing various ships of the different navies of the world during WWII. The game's map is divided into hexagonal grid cells, representing the sea, each cell contain information of the sea state, visibility, weather and other important parameters that would affect the gameplay. Each turn, players can move their ships and attack the opposing player's ships. Ships have different characteristics, such as speed, firepower, armor, and other parameters like electronic countermeasures and fuel capacity, and players must use strategy to outmaneuver and outgun their opponents. Players can also use special abilities, such as launching aircraft or submarines, or use different tactics like wolf pack tactics or convoys escorts, depending on the situation and the ships at their disposal. The game also includes a system for damage and repairs, which is a key element of the game, ships can take damage from attacks or from the environment and players must take that into account when making decisions Victory in the game can be achieved by achieving certain objectives which can be determined by the players before the game starts, these objectives can range from sinking a certain number of the enemy ships, capturing a certain island or port or destroying certain objectives. |
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General Quarters III is a naval warfare simulation game that covers naval warfare during World War II and beyond. The game is designed to be played by one or more players, with each player controlling a fleet of ships representing various ships of different navies of the world. The game's map is divided into hexagonal grid cells, representing the sea, each cell contain information of the sea state, visibility, weather and other important parameters that would affect the gameplay. Each turn, players can move their ships and attack the opposing player's ships. Ships have different characteristics, such as speed, firepower, armor, and other parameters like electronic countermeasures and fuel capacity, and players must use strategy to outmaneuver and outgun their opponents. Players can also use special abilities, such as launching aircraft or submarines, or use different tactics like wolf pack tactics or convoys escorts, depending on the situation and the ships at their disposal. The game also includes a system for damage and repairs, which is a key element of the game, ships can take damage from attacks or from the environment and players must take that into account when making decisions Victory in the game can be achieved by achieving certain objectives which can be determined by the players before the game starts, these objectives can range from sinking a certain number of the enemy ships, capturing a certain island or port or destroying certain objectives. General Quarters III is a complex and detailed simulation game that covers a wide range of naval engagements from WWII and beyond, it requires players to have good knowledge of the naval warfare in different eras and use strategic thinking and tactical maneuvers to achieve victory. |
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Battle Stations! is a board game that simulates naval warfare in World War II. The game is designed for two players, with each player controlling a fleet of ships representing various ships of the United States and Japanese navies. The game is played on a board that represents the Pacific Ocean, with each player controlling a fleet of ships representing various ships of the United States and Japanese navies. Players take turns moving their ships and engaging in battles with the opposing player's ships. Each ship has different characteristics, such as speed and firepower, and players must use strategy to outmaneuver and outgun their opponents. Players can also use special abilities, such as launching aircraft or submarines, to gain an advantage in battle. The game includes a system for damage and repairs, where ships can take damage from attacks or from the environment and players must take that into account when making decisions. Victory is achieved by destroying the opponent's fleet or achieving certain objectives which can be determined by the players before the game starts, these objectives can range from sinking a certain number of the enemy ships, capturing a certain island or port or destroying certain objectives. Overall, Battle Stations! is a game of strategy, tactics, and luck that allows players to experience the thrill of naval warfare in the Pacific Theater during World War II. |
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Fletcher Pratt's Naval Wargame, also known as Wargaming with Model Ships, is a set of rules for conducting miniature naval wargames. The game was designed by American author and naval historian Fletcher Pratt in the 1940s and was intended to be played with model ships on a tabletop. The rules are designed to simulate the movement and combat of ships in a realistic and historically accurate manner. Players use miniature ships, each representing a specific class of ship, and move them on a tabletop battlefield that simulates the waters of the world's oceans. Players take turns moving their ships and engaging in battles with the opposing player's ships. The game simulates the factors that affect ship movement and combat, such as wind, waves, and visibility. The game includes a system for damage and repairs, where ships can take damage from attacks or from the environment and players must take that into account when making decisions. Victory is achieved by destroying the opponent's fleet or achieving certain objectives which can be determined by the players before the game starts, these objectives can range from sinking a certain number of the enemy ships, capturing a certain island or port or destroying certain objectives. Fletcher Pratt's Naval Wargame is a set of rules that allows players to simulate realistic naval battles using model ships on a tabletop. The rules were designed to be historically accurate and require a good understanding of naval history to be played effectively. |
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Check Your 6! is a set of miniature wargaming rules for simulating air combat during World War II. The game is designed for two or more players, with each player controlling a squad of aircraft. The game is played on a tabletop battlefield, with players moving miniature aircraft models to simulate the movement of aircraft in battle. Players take turns moving their aircraft and engaging in dog fights with the opposing player's aircraft. Each aircraft has different characteristics, such as speed, maneuverability, and armament, and players must use strategy to outmaneuver and outgun their opponents. Players can also use special abilities, such as diving to gain speed, or using the terrain to gain an advantage. The game includes a system for damage and repairs, where aircraft can take damage from attacks or from collisions and players must take that into account when making decisions. Victory is achieved by achieving certain objectives which can be determined by the players before the game starts, these objectives can range from shooting down a certain number of the enemy aircraft, escorting a certain number of friendly aircraft to a target or capturing a certain airfield. Overall, Check Your 6! is a set of miniature wargaming rules that allows players to simulate realistic air combat during World War II. The rules are designed to be fast-paced and easy to learn, with an emphasis on quick and intuitive gameplay. |